# FlashMotion: Ultra-Fast Long-Term 3D Motion Generation

**Authors:** Kaixing Yang, Xulong Tang, Ronghui Li, Xiangyue Zhang, Ziqiao Peng, Mingshuang Luo, Chenxi Zhao, Haoyu Wu, Ju Fan, Hongyan Liu, Puwei Wang, Zijiao Zeng, Jun He  
**Published:** 10 Nov 2026  
**Links:** [arXiv](https://arxiv.org/abs/2611.13626) · [PDF](https://arxiv.org/pdf/2611.13626) · [Code](https://github.com/Sun-Happy-YKX/FlashMotion) · [This page](https://omen-bit.github.io/ai-paper-daily/paper/2611.13626.html)

## Abstract

3D human motion generation plays a crucial role in game development, extended reality (XR), digital humans, and embodied simulation. Beyond motion generation, practical pipelines include rigging, retargeting, and rendering, making ultra-fast long-term 3D motion generation without compromising quality valuable for real-time interactive applications. Despite promising progress, high-quality long-horizon motion generation under tight inference budgets remains challenging, owing to 2 coupled bottlenecks: (1) generative strategies that require many sampling steps for high-quality 3D motion generation and (2) model architectures with substantial per-step computational and memory costs for long sequences. We present FlashMotion, a co-designed framework for high-quality long-horizon 3D motion generation under a strict inference budget, covering text-to-motion, music-to-dance, and speech-to-gesture tasks. To enhance trajectory-level efficiency, we introduce a 3D motion-space MeanFlow formulation with kinematic and dynamic consistency constraints for few-step generation, together with an Adaptive Soft masking mechanism for temporally coherent motion editing. To improve per-step efficiency, we design a lightweight non-autoregressive BiMamba architecture with condition-guided state selection and AdaIN-based condition fusion mechanism, enhancing cross-modal alignment and generalization to longer motion sequences. Extensive experiments demonstrate that FlashMotion achieves overall state-of-the-art performance in both quality and efficiency across text-to-motion, speech-to-gesture, and music-to-dance generation. Code is available at FlashMotion (https://github.com/Sun-Happy-YKX/FlashMotion).

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