/ Paper arXiv 2611.04498
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3D Gaussian Splatting (3DGS) enables real-time novel view synthesis (NVS), but its heavy storage makes compression essential, and both training and compression introduce representation-specific distortions. Since generative compression in many methods treats geometric and color attributes via different parameters, it can induce dimension-specific distortions, motivating multi-dimensional assessment. Moreover, real-world captures generally lack an aligned ground-truth video for a synthesized, continuous camera trajectory, leaving only sparse captured views as references. To enable multi-dimensional quality assessment of 3DGS videos with scarce aligned references, we first present 3DGS-VBench+, a large-scale subjective video quality assessment (VQA) benchmark comprising 3{,}036 3DGS reconstructions, each paired with a rendered video, across 11 real-world and 22 synthetic scenes, generated by 6 representative compression algorithms at systematically designed levels and annotated with 9{,}108 MOSs covering overall, geometry, and color quality. Based on 3DGS-VBench+, we propose 3DGSV-Assessor, a reference-flexible, large multimodal framework that scores all three dimensions in one generation pass and fuses a ranking-based reference cue into the frozen regressor through a bounded gate, supporting both reduced-reference (RR) and no-reference (NR) assessment. Extensive experiments demonstrate state-of-the-art correlation with human perception on 3DGS-VBench+ and strong zero-shot generalization to other NVS benchmarks. The dataset and code will be released at https://github.com/YukeXing/3DGSV-Assessor.
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