# TaskFrame: Connecting Task-Level Planning with Frame-Level Control for Game Agents

**Authors:** Guangzhi Wang, Junfu Pu, Yiran Wang, Xingyilang Yin, Honghao Chen, Cheng Cheng, Lingen Li, Yinan Zhou, Jiarui Wu, Yinuo Jiang, Hongbo Jin, Xiaodong Cun, Ying Shan  
**Lab:** Tencent · **Published:** 29 Oct 2026  
**Links:** [arXiv](https://arxiv.org/abs/2610.40276) · [PDF](https://arxiv.org/pdf/2610.40276) · [This page](https://omen-bit.github.io/ai-paper-daily/paper/2610.40276.html)

## Abstract

Building general game agents requires both high-level task reasoning and low-latency action control in rapidly changing visual environments. These capabilities favor models with substantially different computational profiles, making them difficult to realize within a single model. In this work, we present TaskFrame, a hierarchical planner-controller framework that connects task-level planning with frame-level keyboard-and-mouse control. A vision-language task planner decomposes a high-level goal into an ordered sequence of atomic instructions and is optimized through supervised learning and dependency-aware GRPO. The hidden states of special goal tokens that terminate each atomic instruction provide continuous goal embeddings that are cached and reused across control steps. A causal Transformer controller combines the embedding of the active goal with recent observations to predict discrete keyboard and mouse-button actions and continuous camera motion at every game step. We train the system in three stages: planner training, controller pretraining, and joint alignment. Experiments in Minecraft show that TaskFrame is competitive with general-purpose vision-language models on instruction decomposition, and that in closed-loop evaluation the agent achieves a higher combat success rate than the evaluated baselines.

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Notes written by AI from the paper, numbers copied from the abstract. Check the paper before you rely on them. From AI Papers Daily.
